The unexpected degree to which having a job is not only selling your time, but is also selling your voice. The annexpression job divide is a ragged edge, in which those with expressive options overlap with job holders in certain ways; still, the overwhelming preponderance of those with jobs have sold their voices almost completely, as their outlook has been annexed to corporate enterprise – and as they have moreover introjected the workplace values, political postures, and social outlooks of their employers.
Cold war physical planning is frequently invoked in contemporary discussions about post 9/11 urban planning in the US, but another equally important/pervasive aspect of collaborations between defense planners and urban planners in the Cold War era is forgotten in these discussions. I'll talk about several technology-focused collaborations in the 1960s and suggest why this more expansive definition of Cold War planning history is important and relevant for thinking about cities and war today.
In EXPOLSION IMPOSION: War in Our Time, I show four series of paintings and works on paper that are concerned with war and/ or terrorism and torture. I talk about its affect on society the society. The four series are, FIRES OF WAR, 9-1, ABU GHRAIB: Abuse of Power and IN OUR NAME: Black Sites and Guantanamo. These works explore the sensory and experiential nature of violence, war and torture as distinct from their conceptual and historical dimensions.
Information is, first and foremost, an English-language word with a checkered past -- in hermeneutics, jurisprudence, physics, genetics. Its current use is partly defined by context, communications, and partly by the baggage it carries from its prior incarnations, which are irreconcilable. Those tensions are precisely what lends the word the dynamism it needs to function as it does, as a sort of universal solvent.
In times of war commercial considerations present new ways to promote culturally available sentiments of nationalism, previously sustained by state institutions. As governments withdraw from managing emergency services this vacuum may be taken up by private agents, particularly at the local-municipal level. This question of marketing war is examined in a case-study of a commercial radio station in the city of Haifa during the 2006 Lebanon War.
"La colombe qui fait bourn!" The dove that goes boom! Similar to other animals pigeon is lending out their features to the war techniques. Like Trojan horse and Medici’s giraffe, Warhorses and Elephants, Durer’s Rhinoceros and bomber dolphins , pigeons become devices that share their belonging to both – nature and techne. Animals lending their skin to the camouflage patters, logic of their movements to the one of robots, their muscles to carrier of ammunitions, their senses to control protocols, their species names to name technologies or war.
Fear is seen to be one of the defining political emotions of late modernity. Filmmakers, sociologists, artists, philosophers and pundits see fear everywhere. If fear has become a way of life, the contemporary city is seen by many to be one of its most prominent and productive social laboratories. But while fear is seen to be so politically significant, the way it is studied often both naturalizes and exteriorizes fear from politics. As a result, fear's more complex and antagonistic status as both a social relation and an arena of political action is submerged.
Technology in the service of virtue has given rise to a global form of virtual violence, virtuous war. In virtuous war, made-for-TV wars and Hollywood war movies blur, military war games and computer video games blend, mock disasters and real accidents collide, producing on screen a new configuration of virtual power, the military-industrial-media-entertainment network.
When Schiller penned his Aesthetic Letters shortly following the French Revolution, he saw the "play drive" as a virtuous alternative to the violence that had engulfed the world of politics, a force capable of reconciling the conflict between human beings' material, sensuous nature and their capacity for reason. Much of the subsequent history of aesthetic theory hinges on this vision of creativity as a redemptive alternative to the fallen world of modernity. But gaming is serious business.